

This command above will execute the play sound command at every entity apart from the player ( the ! means not to include) at a volume of 50% and a pitch of 150% /execute at run playsound Minecraft: ambient ~ ~ ~ 0.5 1.5 execute at run playsound Minecraft: ambient ~ ~ ~ 0.5 1.5 Note that you may need to set up a tick timer to help reduce glitchy sounds. Here are some advanced cool play sound commands that use the execute command to allow mobs to have custom sounds attached to them. This part of the command can be left blank if you so not wish to have a minimum volume. The minimum volume is the minimum volume a player should here if they come near a sound. when you make the number lower than 1 it means that the pitch will be lower and slower and when you have it above 1 it is high pitch and fast. It is very similar to the volume however you can only change the number from 0.1 – 2. This next part of the command determine the pitch of the sound. If it is a 1 it means that it will play the sound at 100% if it is 0.1 it means that it will play the sound at 10% and if you play the sound at 2 the sounds volume will be 200% player - who you want to hear (use p for nearest player, r for random player and a for all players) x y z - where this sound comes from.
2.Insert /playsound x y z volume pitch minimumvolume (<> Required Optional) in to command block.This part of the command explains how loud or quiet you want your sound to be. 1.Place 1 Command Block and put button against it. If you place a one in the middle of one like this ~ ~1 ~ it means that the sound will play 1 block above the command block or the player who executes the command. However, if you know where you want the sound to play from the command block you can insert three ~ ~ ~ that all act as X Y Z. If you have a coordinate ready you would place it here. This part of the command defines where the sound will be played. Executed at all player Executed at every single executed at self (doesn’t work with command executed at nearest executed as random player Some defaults that are automatically listed are and If you wand to do a specific player you would input there player name here. This part of the command just defines who can here the sounds. I personally use the ambient noise as I find it most effective.

There are many types you can chose from such as ambient, player, block and music. * The auto-translate function cannot be used to input action names.ĭisplays current target's HP as a percentage.ĭisplays focus target's HP as a percentage.ĭisplay the class or job name of the selected target.ĭisplay the class or job name of your focus target.ĭisplay the names of the first five players on the enemy party list when participating in Crystalline Conflict.The noise type is the way you want to execute the sound. If the wait time amount is over 60, it will be counted as 60.ĭisplays time remaining until the specified action can be used again. Only integers can be used with this command.

Use the /echo command to play a sound effect only you can hear.ĭisplays your chocobo companion's current HP and maximum HP.ĭisplays your chocobo companion's current HP as a percentage.Īdjust the pause between macro commands. Plays a sound effect when used in party or alliance chat.

Displays target of current target's name.ĭisplays the name of the last player to send you a /tell.ĭisplays the name of the last enemy you targeted.ĭisplays the name of the last enemy to attack or perform an action on you.ĭisplays target marked with a square's name.ĭisplays target marked with a circle's name.ĭisplays target marked with a cross's name.ĭisplays target marked with a triangle's name.ĭisplays coordinates of current location.
